Showing posts with label elephant's dream. Show all posts
Showing posts with label elephant's dream. Show all posts

28 October 2010

The Limits of Openness?

I've been a long-time fan of the 3D modelling program Blender. No surprise, then, that I've also been delighted to see the Blender Foundation moving into content production to show what the software can do.

Specifically, it has produced a game (Yo! Frankie) and three animated films: Elephants Dream; Big Buck Bunny; and most recently, Sintel. Aside from their aesthetic value, what's interesting about these films is that the content is released under a cc licence.

Here's a fascinating interview with Ton Roosendaal, head of the Blender Institute, leader of Blender development, and producer of Sintel. It's well-worth reading, but there was one section that really caught my eye:

we keep most of our content closed until release. I’m a firm believer in establishing protective creative processes. In contrast to developers — who can function well individually online — an artist really needs daily and in-person feedback and stimulation.

We’ve done this now four times (three films and one game) and it’s amazing how teams grow in due time. But during this process they’re very vulnerable too. If you followed the blog you may have seen that we had quite harsh criticism on posting our progress work. If you’re in the middle of a process, you see the improvements. Online you only see the failures.

The cool thing is that a lot of tests and progress can be followed now perfectly and it suddenly makes more sense I think. Another complex factor for opening up a creative process is that people are also quite inexperienced when they join a project. You want to give them a learning curve and not hear all the time from our audience that it sucks. Not that it was that bad! But one bad criticism can ruin a day.

Those are reasonable, if not killer, arguments. But his last point is pretty inarguable:

One last thing on the “open svn” point: in theory it could work, if we would open up everything 100% from scratch. That then will give an audience a better picture of progress and growth. We did that for our game project and it was suited quite well for it. For film… most of our audience wants to get surprised more, not know the script, the dialogs, the twists. Film is more ‘art’ than games, in that respect.

That's fair: there's no real element of suspense for code, or even games, as he points out. So this suggest for certain projects like these free content films, openness may be something that needs limiting in this way, purely for the end-users' benefit.

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03 January 2008

A Peach of an Apricot

I wrote previously about the open source film "Elephants Dream", produced the Blender Foundation. Recently it's been working on Peach:

As a follow-up to the successful project Orange’s “Elephants Dream”, the Blender Foundation will initiate another open movie project. Again a small team of the best 3D artists and developers in the Blender community will be invited to come together to work in Amsterdam from October 2007 until April 2008 on completing a short 3D animation movie. The team members will get a great studio facility and housing in Amsterdam, all travel costs reimbursed, and a fee sufficient to cover all expenses during the period.

But this time, it's going even further:

After Orange and Peach Blender Institute continues with a new open project: Apricot. This time it isn’t a movie but a 3D game!Starting february 1st 2008, a small team of again the best 3D artist and developers will develop a game jointly with the on-line community. The main characters in the game are based on the short 3D animation open movie Peach.

Once again, Blender will lie at the heart of the project, and the intention is to do much more than produce an open game:

The team will work on a cross platform game (at least Linux, Windows, OS X), using Blender for modeling and animation, Crystal Space as 3D engine and delivery platform, and Python for some magic scripting to glue things together. It is not only the purpose to make a compelling 3D game experience, but especially to improve and validate the open source 3D game creation pipeline, with industry-standard conditions.

The last point is important: what open source needs is not a good game, nice as that would be, but a framework for producing hundreds of them. It's great to see Blender and the open source 3D engine Crystal Space stepping up to that challenge.

12 June 2007

Going on a Blender

Blender has always been one of my favourite open source projects, not least for the inspirational way money was raised by the common folk to make proprietary code open. Similarly, the open film "Elephant's Dream" was a good example of innovative thinking.

Now they're at it again:

As a follow-up to the successful project Orange's "Elephants Dream", the Blender Foundation will initiate another open movie project. Again a couple of the best 3D artists and developers in the Blender community will be invited to come together to work in Amsterdam on completing a short 3D animation movie.

...

As a second open project, the Blender Foundation and Crystal Space community are going to cooperate on organizing an Open Game. This will become possible thanks to the support by the NLGD Conference, the "Nederlandse Game Dagen", the annual conference for the Netherlands game industry.

This project will have as a main target to validate open source for creating professional quality 3d games, with Blender being used as creation and protyping tool and Crystal Space as engine and delivery platform.

All important stuff, because it's taking open source into new areas.

18 July 2006

From Elephant's Dream to Boy Who Never Slept

What makes a film open source? I've written before about Elephant's Dream, which is open source in the sense you can download all the Blender files that go to make it up. And now there's this:


Boy Who Never Slept is a free full length movie that anyone can watch, share, and even use in their own derivative works (open source).BWNS is about an insomniac writer and his relationship with a teenage girl he meets online. What begins as merely a friendship, evolves into an unlikely love wrapped in harsh reality..

There's a more thoughtful explanation, too:
In this sense an open source movie refers to finished video content released with a derivative license along with the "source" or original files used to create the finished video, are released with a derivative license as well. This allows a lot more ability for new artists to edit, remix, and evolve the original work.

Other items that may or may not be released along with the video content include the script or screenplay, the soundtrack, and the sound effects.

These source files are available here. (Via Enterprise Open Source Magazine.)

16 July 2006

The Dangers of Open Content

Here's a nice story involving Elephant's Dream and Wikipedia - and a reminder that the latter is best regarded as a rough guide or a starting point, to be used with intelligence, not instead of it. (Via Slashdot.)

09 May 2006

05 May 2006

The Meme is Spreading: Film at Eleven

Another milestone in the march of the distributed meme: a film financed by a Net-based group of 50,000 angel micro-investors: the Swarm. This takes it even beyond Elephant's Dream. Like it, the new film will be released under a CC licence that allows remixing (via Boing Boing).

05 April 2006

Blender - Star of the First Open Source Film

Blender is one of the jewels in the open source crown. As its home page puts it:

Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU General Public License.

It's a great example of how sophisticated free software can be - if you haven't tried it, I urge you to do so. It's also an uplifing story of how going open source can really give wings to a project.

Now Blender is entering an exciting new phase. A few days ago, the premiere of Elephant's Dream, the first animated film made using Blender, took place.

What's remarkable is not just that this was made entirely with open source software, but also that the film and all the Blender files are being released under a Creative Commons licence - making it perhaps the first open source film.

Given that most commercial animation films are already produced on massive GNU/Linux server farms, it seems likely that some companies, at least, will be tempted to dive even deeper into free software and shift from expensive proprietary systems to Blender. Whether using all this zero-cost, luvvy-duvvy GPL'd software makes them any more sympathetic to people sharing their films for free remains to be seen....